Red Deer (Real-time)

Real time model from my deer study that I made during the course Sculpting Anatomy: From Animal To Creature with Gaël Kerchenbaum at CGMA.

After some feedback I applied to my study I decided that I would take it to the next level and make a real time model. I have learnt a lot from making this model, from texturing to creating hair cards.

Modeled in Zbrush
Retopology in Maya (53K tris)
Hair cards with XGen
Textured in Substance Painter
Rendered in Marmoset Toolbag

July 12, 2019